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Narrative Portfolio

Bryan E. Rogers

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About Me

I was first published at the age of seven. My editor was my first-grade teacher, who would rewrite the stories I dreamed up on slices of copy paper bound with colorful construction paper covers. Looking back, it’s quite clear that storytelling was my passion. But, like so many, I listened to the societal din insisting a creative career path is not a viable one—at least not if you intend to eat.

The love of stories never left me, however, and I thought I could beat the system by making it big as a Hollywood movie director. A creative job with the money to match. Hah! Society, I outsmarted you!

Well, as suited as I was for the creative work in Hollywood, the professional climate of the movie business left me with a bad taste in my mouth and I decided it wasn't for me. 

Let's fast-forward past my attempts to be happy in other non-creative work to 2020, when I had a profound moment— I almost went down the path to become a creative writing teacher. A noble profession to be sure, but a voice in my head said, “You are settling again.”

I then asked myself a not so simple question: “What would you want to do for the rest of your life that you would never get tired of?” My answer was actually quite simple— tell stories for a living, or play video games!

So, I combined the two things I loved most—storytelling and video games—and what do ya know, there are careers built around both. 

My Work

Toybox Titans
Action/Adventure Indie Game

Lead Narrative Designer | Unreal Engine, Word, Final Draft, Audacity, Google Docs, Perforce, Miro

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Conceived four original Toylines with full character bios and wrote all four in‑game cutscenes. Directed voice‑over sessions and wrote complete dialogue scripts. Contributed to combat and level design integration.

Black Glass
Original RPG Game Concept 

Narrative Designer | Final Draft, Google Docs

 

Crafted the opening cinematic for an original RPG concept developed in a narrative design course. Introduced the world, stakes, and main character arc through visual storytelling and voiceover cues. Focused on emotional tone, pacing, and lore hooks to draw players in.

Opening Cutscene

Luna Lovegood Bark Sheet

Game Writer | Game Writing Intensive 

Created a sample bark sheet for Luna Lovegood as part of a game writing intensive. This assignment was focused on adapting existing IPs. Captured Luna’s whimsical tone and unique worldview across multiple in-game scenarios—combat, discovery, and idle dialogue—while following interactive writing best practices.

"The Bone Gospel"
Author | Dystopian Fiction | In Progress

An excerpt from an original dystopian novel. Set in a future society ruled by authoritarian forces, the excerpt showcases character-driven prose, internal monologue, and environmental worldbuilding. Themes include power, resistance, and religious influence.

Game Analysis

Baldur's Gate 3

More to come...

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